Emerald City | |||||||||
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Ability | |||||||||
[Set] All <Oz> on your cannot have it’s abilities nullified, be destroyed or returned to hand by your opponent’s card effects. At the beginning of your main phase, call a size 1 or lower <Oz> from your drop zone by paying its [Call Cost]. You may only [Set] one "Emerald City" on your field. |
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Emerald City
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