|Holy Dragonic Blood Bath|
|English||Holy Dragonic Blood Bath|
|Attribute||Holy Dragon / Power|
<<Set>> (this remains on the field.) [Call Cost] pay 1 gauge. All Holy Dragons get +1 critical.
<<Rush>> All Holy Dragons are treated as a Adventure. The next time a monster on the field would leave the field, destroy this card.
If you do that monster remains on the field.
When this is destroyed all Adventures on your field get +2000 defense. (The rush effect last until the end of your next turn.)