(Created page with "{{CardTable|name = Legion Knights, Drum Bunker Dragon|size = 2|type = Monster|power = 5000|critical = 2|defense = 4000|world = Legion World|attribute1 = Legion Ally|flavor = A...") Tag: Visual edit |
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{{CardTable|name = Legion Knights, Drum Bunker Dragon|size = 2|type = Monster|power = 5000|critical = 2|defense = 4000|world = Legion World|attribute1 = Legion Ally|flavor = After joining the Legion Knights, I have learned that fighting together makes you stronger.|ability = [Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul] |
{{CardTable|name = Legion Knights, Drum Bunker Dragon|size = 2|type = Monster|power = 5000|critical = 2|defense = 4000|world = Legion World|attribute1 = Legion Ally|flavor = After joining the Legion Knights, I have learned that fighting together makes you stronger.|ability = [Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul] |
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− | At the end of a battle this card link attacked with a |
+ | At the end of a battle this card link attacked with a "Legion Knights" monster, you may choose up to 2 monsters on your field, put it into the gauge. If you do, search your deck for a "Legion Knights" monster, call it onto an open monster area by paying its [Call Cost], and shuffle your deck. |
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)}} |
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)}} |
Latest revision as of 04:25, 20 November 2014
Legion Knights, Drum Bunker Dragon | |||||||||||||
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Flavor | |||||||||||||
After joining the Legion Knights, I have learned that fighting together makes you stronger. | |||||||||||||
Ability | |||||||||||||
[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul]
At the end of a battle this card link attacked with a "Legion Knights" monster, you may choose up to 2 monsters on your field, put it into the gauge. If you do, search your deck for a "Legion Knights" monster, call it onto an open monster area by paying its [Call Cost], and shuffle your deck. [Soulguard] (If this card would leave the field, you may discard one soul to prevent it) |