The snake coils around time itself, but cannot control the fate of those within it.
You may only call or [Transform] into this card if you have a «Maganimal» buddy. [Call Cost] [Discard a “Maganimal Familiar” from your hand and put the top five cards of your deck into this card’s soul] At the start of each player’s turn, if this card is your buddy, put a “Maganimal Familiar” from your deck into your hand and shuffle your deck afterwards. [Counter] 【Act】 When your opponent casts a spell, drop a soul from this card. If you do, nullify the spell cast by your opponent. Then if you have 3 «Maganimal Masters» monsters or items on your field, your opponent cannot cast spells with the same card name of the nullified spell for the rest of the turn. You may only use this ability once per turn. At the end of the turn, if this card does not have any soul, return this card to your hand. [Soulguard] [Transform] [Discard a “Maganimal Familiar” from your hand and put the top five cards of your deck into this card’s soul.]
Maganimal Master, Spare-Time Snake can be found in the following set: