[Call Cost] [Pay 2 Gauge] If you have 3 or more cards on with Power on your field, this card gets power & defense +5000, Critical +1, and this card cannot be destroyed by your opponent's effect. This ability cannot be nullified.
[Armament Control] (You may equip an item to this card by paying its [Equip Cost]. This card gains the equipped item's Power, Critical and Defense. This card can only equip one item, and this ability cannot be nullified! If this monster leaves the field, the item this card equipped remains on the field, but cannot be used again until a new monster with [Armament Control] is played.)
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